> For the complete documentation index, see [llms.txt](https://captaintv.gitbook.io/arena-kingdoms/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://captaintv.gitbook.io/arena-kingdoms/classes-and-kingdoms.md).

# Classes & Kingdoms

The core strategy behind Project: Arena is built upon the concept of Classes and Kingdoms. The following will explain each of their unique abilities and the bonuses they confer.

Class & Kingdoms bonuses are activated for having a certain number of unique units for a given Class or Kingdom. Heroes have one Class or Kingdom, whereas Units have both a Class and Kingdom.

***Note:** Explicit values for bonuses are omitted due to the frequent nature of value changes.*

## Classes

### ⚔️ Warrior

* Highest damage dealer
* High HP
* Bonuses
  * 2/3/4: Increased Dmg Dealt
  * 4: Warriors hit an additional target at lower Power

### 🛡️ Tank

* Highest HP
* Bonuses
  * 2/3/4: Increased Dmg Resist
  * 4: Tanks gain Ranged Dmg Resist, Taunt Ranged Atks (6s)

### 🏹 Archer

* Longest range
* High crit chance
* Synergy Bonuses
  * 2/3/4: Increased Crit Bonus
  * 4: Archers have a chance to inflict Immobilize

### ✨ Mage

* Splash damage dealer (damages 3 total nearby targets)
* Bonuses
  * 2/3/4: Increased Hero Mana on Atk
  * 4: Mage Splash Dmg hits an additional target

### 🗡️ Rogue

* High crit chance
* Teleports 4 rows up at Start of Battle
* Elusive (become lowest target priority, 3s)
* Bonuses
  * 2/3/4: Increased Atk Spd
  * 4: Rogue Elusive extended from 3s to 6s

### ❤️‍🩹 Healer

* Heals nearby ally near attack target
* Heals adjacent allies
* Bonuses
  * 2/3/4: Increased Healing Received
  * 4: Atk now heals 2 allies at lower Power

## Kingdoms

### 🐦 Avian

* Soar together and gain bonuses by stacking Avian next to one another!
* Elite Units
  * Scholar (Rare Mage): Grants nearby allies with ranged defense
  * Genius (Rare Archer): Atks afflict Damage Taken up
  * Peregrine (Epic Rogue): Every KO, gain Elusive (3s, 6s CD)
* Bonus: **"Flock Together"**
  * 3/5/7: Gain Atk Speed & Dodge for each adjacent Avian
  * 5/7: Gain Dmg Dealt bonus for each adjacent Avian
  * 7: Gain bonus Crit Chance & Bonus for each adjacent Avian

### 🐱 Feline

* Dodge & strike your foes with Feline reflexes!
* Elite Units
  * Hunter (Rare Archer): Sleeps an enemy at start of battle
  * Trickster (Rare Rogue): Summons Shadow clone of itself
  * Fencer (Epic Warrior): On Dodge, attacks a nearby enemy
* Bonus: **"Lucky Cat"**
  * 3/5/7: Gain Dodge
  * 3: On Dodge, Gain Bonus Dmg Dealt briefly
  * 5: On Dodge, Gain Bonus Dmg Dealt & Crit Chance briefly
  * 7: On Dodge, Gain Bonus Dmg Dealt, Crit Chance & Dmg Resist briefly

### 💚 Goblin

* Overpowers enemies with crits when you save up Gold!
* Elite Units
  * Smuggler (Rare Rogue): Bonus Crit Chance for each Gold banked
  * Tosser (Rare Archer): Tosses Goblins
  * King (Epic Tank): Heals on Critical Hits
* Bonus:  **"Gold is Good"**
  * 3: +1 Gold Income, Increased Crit Chance & Bonus
  * 5/7: If 3+/5+ Gold is Saved, Increased Crit Chance & Bonus

### 🌋 Magma

* Melt your enemies with devastating magma!
* Elite Units
  * Barbarian (Rare Warrior): Self-heal and Atk bonus for each KO
  * Warbeast (Rare Tank): Splash Dmg when KO'd
  * Firebreather (Epic Mage): Gains Dmg Dealt bonus every 3s
* Bonus: **"The Floor is Lava"**
  * 3/5/7: Magma units drop Magma after 2s
    * Magma deals 8 dmg every 2s to non-Magma units
    * Magma has a chance to spread every 2s
  * 3/5/7: Magma Atks afflict Healing Reduced
  * 5/7: Magma Atks afflict Damage every 2s

### 🐵 Monkey

* Go Bananas and knock down your opponents with super speed!&#x20;
* Elite Units
  * Mercenary (Rare Warrior): Afflicts dmg dealt down to nearby enemies
  * Kong (Rare Tank): Ranged attack, knockback
  * Shaman (Epic Healer): Buffs current row with atk speed
* Bonus: **"Go Bananas!"**
  * 3/5/7: 1/2/4 Monkeys get Bananas! (bonus move & attack speed)

### ❄️ Polar

* Debilitates enemies with the arctic cold!
* Elite Units
  * Frostweaver (Rare Mage): Afflicts AoE slow movement
  * Slinger (Rare Archer): Fast attacks at lower Power
  * Yeti (Epic Tank): Splash Knockback, slower attacks at higher Power
* Bonus: **"Arctic Touch"**
  * 3: Polar Atks afflict Chilled (reduce enemy Atk Spd)
  * 5: Polar Atks afflict Chilled (reduce enemy Atk Spd) and Frozen (stunned) vs. Chilled enemies
  * 7: Polar Atks afflict Chilled (reduce enemy Atk Spd), Frozen (stun) vs. Chilled enemies, and Frozen enemies deal Splash Dmg when KO'd or Frozen wears off

### ⚙️ Steampunk

* Bar your enemy's way with powerful barricades!
* Elite Units
  * Forgemaster (Rare Warrior): Buffs row with Dmg Resist vs. Melee
  * Enchanter (Rare Healer): Buffs nearby allies with bonus HP
  * Sniper (Epic Archer): High power & crit chance but slower
* Bonus: "**Hold Down the Fort"**
  * 3/5/7: Steampunk Ranged Units gain +2 Range
  * 3/5/7: Place Steampunk Barricades (blocks enemies & deals damage)
  * 3/5/7: Barricades buff nearby Steampunk units with Dodge
  * 7: Barricades deal Knockback

### 🌲 Sylvan

* Wear down your enemies with reflective damage and healing!
* Elite Units
  * Dryad (Rare Healer): Charms a non-Hero enemy for a short duration
  * Treant (Rare Tank): Bonus HP, slower movement
  * Pathfinder (Epic Rogue): Immobilizes a random Melee enemy every several seconds
* Bonus: **"Thorns for Days"**
  * 3/5/7: Reflect damage vs. Melee units
  * 5/7: Recover HP every 2s

### 💀 Undead

* Overwhelms enemies with a hoard of skeletons!
* Elite Units
  * Lich (Rare Mage): Gains life on hit
  * Necromancer (Rare Healer): Summons Skeletons
  * Lord (Epic Warrior): Summons Skeletons when dealing KOs
* Bonus: **"Army of Bones"**
  * 3/5: Summons Skeletons
  * 7: Place Undead Dragon
  * 5/7: Summons gain Atk Power
