🛡️Classes & Kingdoms

The core strategy behind Project: Arena is built upon the concept of Classes and Kingdoms. The following will explain each of their unique abilities and the bonuses they confer.

Class & Kingdoms bonuses are activated for having a certain number of unique units for a given Class or Kingdom. Heroes have one Class or Kingdom, whereas Units have both a Class and Kingdom.

Note: Explicit values for bonuses are omitted due to the frequent nature of value changes.

Classes

⚔️ Warrior

  • Highest damage dealer

  • High HP

  • Bonuses

    • 2/3/4: Increased Dmg Dealt

    • 4: Warriors hit an additional target at lower Power

🛡️ Tank

  • Highest HP

  • Bonuses

    • 2/3/4: Increased Dmg Resist

    • 4: Tanks gain Ranged Dmg Resist, Taunt Ranged Atks (6s)

🏹 Archer

  • Longest range

  • High crit chance

  • Synergy Bonuses

    • 2/3/4: Increased Crit Bonus

    • 4: Archers have a chance to inflict Immobilize

✨ Mage

  • Splash damage dealer (damages 3 total nearby targets)

  • Bonuses

    • 2/3/4: Increased Hero Mana on Atk

    • 4: Mage Splash Dmg hits an additional target

🗡️ Rogue

  • High crit chance

  • Teleports 4 rows up at Start of Battle

  • Elusive (become lowest target priority, 3s)

  • Bonuses

    • 2/3/4: Increased Atk Spd

    • 4: Rogue Elusive extended from 3s to 6s

❤️‍🩹 Healer

  • Heals nearby ally near attack target

  • Heals adjacent allies

  • Bonuses

    • 2/3/4: Increased Healing Received

    • 4: Atk now heals 2 allies at lower Power

Kingdoms

🐦 Avian

  • Soar together and gain bonuses by stacking Avian next to one another!

  • Elite Units

    • Scholar (Rare Mage): Grants nearby allies with ranged defense

    • Genius (Rare Archer): Atks afflict Damage Taken up

    • Peregrine (Epic Rogue): Every KO, gain Elusive (3s, 6s CD)

  • Bonus: "Flock Together"

    • 3/5/7: Gain Atk Speed & Dodge for each adjacent Avian

    • 5/7: Gain Dmg Dealt bonus for each adjacent Avian

    • 7: Gain bonus Crit Chance & Bonus for each adjacent Avian

🐱 Feline

  • Dodge & strike your foes with Feline reflexes!

  • Elite Units

    • Hunter (Rare Archer): Sleeps an enemy at start of battle

    • Trickster (Rare Rogue): Summons Shadow clone of itself

    • Fencer (Epic Warrior): On Dodge, attacks a nearby enemy

  • Bonus: "Lucky Cat"

    • 3/5/7: Gain Dodge

    • 3: On Dodge, Gain Bonus Dmg Dealt briefly

    • 5: On Dodge, Gain Bonus Dmg Dealt & Crit Chance briefly

    • 7: On Dodge, Gain Bonus Dmg Dealt, Crit Chance & Dmg Resist briefly

💚 Goblin

  • Overpowers enemies with crits when you save up Gold!

  • Elite Units

    • Smuggler (Rare Rogue): Bonus Crit Chance for each Gold banked

    • Tosser (Rare Archer): Tosses Goblins

    • King (Epic Tank): Heals on Critical Hits

  • Bonus: "Gold is Good"

    • 3: +1 Gold Income, Increased Crit Chance & Bonus

    • 5/7: If 3+/5+ Gold is Saved, Increased Crit Chance & Bonus

🌋 Magma

  • Melt your enemies with devastating magma!

  • Elite Units

    • Barbarian (Rare Warrior): Self-heal and Atk bonus for each KO

    • Warbeast (Rare Tank): Splash Dmg when KO'd

    • Firebreather (Epic Mage): Gains Dmg Dealt bonus every 3s

  • Bonus: "The Floor is Lava"

    • 3/5/7: Magma units drop Magma after 2s

      • Magma deals 8 dmg every 2s to non-Magma units

      • Magma has a chance to spread every 2s

    • 3/5/7: Magma Atks afflict Healing Reduced

    • 5/7: Magma Atks afflict Damage every 2s

🐵 Monkey

  • Go Bananas and knock down your opponents with super speed!

  • Elite Units

    • Mercenary (Rare Warrior): Afflicts dmg dealt down to nearby enemies

    • Kong (Rare Tank): Ranged attack, knockback

    • Shaman (Epic Healer): Buffs current row with atk speed

  • Bonus: "Go Bananas!"

    • 3/5/7: 1/2/4 Monkeys get Bananas! (bonus move & attack speed)

❄️ Polar

  • Debilitates enemies with the arctic cold!

  • Elite Units

    • Frostweaver (Rare Mage): Afflicts AoE slow movement

    • Slinger (Rare Archer): Fast attacks at lower Power

    • Yeti (Epic Tank): Splash Knockback, slower attacks at higher Power

  • Bonus: "Arctic Touch"

    • 3: Polar Atks afflict Chilled (reduce enemy Atk Spd)

    • 5: Polar Atks afflict Chilled (reduce enemy Atk Spd) and Frozen (stunned) vs. Chilled enemies

    • 7: Polar Atks afflict Chilled (reduce enemy Atk Spd), Frozen (stun) vs. Chilled enemies, and Frozen enemies deal Splash Dmg when KO'd or Frozen wears off

⚙️ Steampunk

  • Bar your enemy's way with powerful barricades!

  • Elite Units

    • Forgemaster (Rare Warrior): Buffs row with Dmg Resist vs. Melee

    • Enchanter (Rare Healer): Buffs nearby allies with bonus HP

    • Sniper (Epic Archer): High power & crit chance but slower

  • Bonus: "Hold Down the Fort"

    • 3/5/7: Steampunk Ranged Units gain +2 Range

    • 3/5/7: Place Steampunk Barricades (blocks enemies & deals damage)

    • 3/5/7: Barricades buff nearby Steampunk units with Dodge

    • 7: Barricades deal Knockback

🌲 Sylvan

  • Wear down your enemies with reflective damage and healing!

  • Elite Units

    • Dryad (Rare Healer): Charms a non-Hero enemy for a short duration

    • Treant (Rare Tank): Bonus HP, slower movement

    • Pathfinder (Epic Rogue): Immobilizes a random Melee enemy every several seconds

  • Bonus: "Thorns for Days"

    • 3/5/7: Reflect damage vs. Melee units

    • 5/7: Recover HP every 2s

💀 Undead

  • Overwhelms enemies with a hoard of skeletons!

  • Elite Units

    • Lich (Rare Mage): Gains life on hit

    • Necromancer (Rare Healer): Summons Skeletons

    • Lord (Epic Warrior): Summons Skeletons when dealing KOs

  • Bonus: "Army of Bones"

    • 3/5: Summons Skeletons

    • 7: Place Undead Dragon

    • 5/7: Summons gain Atk Power

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